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Echo #9

Destroyed region mission has been finally reworked!

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Echo #10

This week I have fixed a ton of small issues and updated etalon part naming system!

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Echo #11

Done a lot this week, release day of version 0.3.0 is getting closer and closer!

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Echo #12

This week I have made the huge step towards making war in the Sector Six feel alive!

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Echo #13

This week I was working on new tutorial. If I'll manage to finish it next week, I might release Sector Six 0.3.0 this month!

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Echoes of the October

During October, I have fixed hundreds of issues and added few new features! Here are all echoes/dev blogs from October.

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Echo #14

This week I have finally updated tutorial and new version is almost ready to be released!

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Echo #15

Half of the list from echo #14 is done, I still don't lose hope that I can release new version this month!

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Echo #16

The last echo before the release of Sector Six 0.3.0?

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Version 0.3.0 announcement

New Sector Six version is going to be released next Sunday, December 6th!

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Version 0.3.0 is now available!

After six months of updates, Sector Six returns bigger, faster and better!

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Echo #17

First echo after the release of version 0.3.0! This week I have began working on new save system.

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Echo #18

After a week of work, new save system is almost complete!

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Update! New save system and small fixes

This update features new save system and fixes to small problems, encountered in version 0.3.0

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Echo #19

First echo about the combat overhaul. Huge progress!

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Echo #20

Combat overhaul intensifies: Sector Six now has attribute system!

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Echo #21: New combat test is coming!

Get ready to test new combat! This week it has became even more interesting with shields and modernized veteran!

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New combat system test!

New combat system test version is now available! Requesting feedback!

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Echo #22: Difficulty, weapons and future

In this week's echo, I wrote about game difficulty, weapon limit and future features.

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Echo #23: A quiet week

This week I didn't got much time to work and even when I did, I couldn't work for long, because I was tired. No big changes this week!

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