Echo #85: Areas of Deep Path
The development of the map rework has begun! Check out what areas of Deep Path region!
View ArticleEcho #86: Map rework intensifies
Last week I have done a huge part of map rework and implemented arena mission. Arena mission works just like I have described it in the previous echo and map rework is going really well!
View ArticleEcho #87: Harvest week
Map rework continues! Last week I have added more regions, added contribution system, improved map interface further, relocated certain regions and changed story mission 5.
View ArticleEcho #88: Part compression
This week I have added remaining 15 regions, improved secure regions, implemented part compression system and began working on siege missions.
View ArticleEcho #89: Relics
This week I have added siege missions, improved new game+ and began polishing new map system.
View ArticleMassive update! Region rework, new content and part compression
This update changes area progression, fixes problems with leveling up, adds new content and a part compression feature.
View ArticleEcho #90: New update schedule and story mission VI
Sector Six: Leaving Steam Early Access before 2018 Q2.
View ArticleEcho #91: Havoc and scythe
This week I was working on story mission VI: Added a story boss and two new enemies.
View ArticleEcho #92: New missions are coming soon
The new story missions and enemies will be added soon!
View ArticleUpdate! New story missions
This update adds two new story missions! Fight new minions and bosses, meet a new character, endure despair and end the first chapter of the story!
View ArticleEcho #93: Game reveals
In this post, I am revealing my future games - ENTER, Sector Six sequel and others!
View ArticleEcho #94: New year
My plans for Sector Six in 2018! Leaving Early Access, story missions, Broken Infinity, and relics!
View ArticleEcho #95: Fixes and improvements
I've fixed a lot of glitches and made a bunch of important improvements.
View ArticleUpdate! Mission VIII and miscellaneous improvements
This update adds a new story mission and many small, but important improvements.
View ArticleEcho #96: A day of my life
Like always, I can't write about story missions. Instead, I thought that maybe it would be interesting for you guys to know how I develop Sector Six.
View ArticleEcho #97: Sector Five
Last week I have made it possible to rotate spaceship parts for even more aesthetic customization and began to work on Sector Five for story mission X.
View ArticleEcho #98: Flu and stuff
Story mission X got delayed because I caught the flu and couldn't work on Sector Six for a whole week. But before I got sick, I managed to do some good stuff.
View ArticleEcho #99: Bad week
Last week wasn't any better than previous ones. Very little progress made.
View ArticleUpdate! Story mission X, balancing, and Sector Five
New story mission is available on the full version! Sector Six is now 90% complete.
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