Echo #100: Monetization and endgame
100th echo! Read the first triple-digit echo to find about monetization and endgame content of Sector Six.
View ArticleEcho #101: Mission XI and fused minions
Mission XI is coming soon and it's crazy - fused minions, vertical fractures, black spheres, etc.
View ArticleSector Six Release Countdown: 10!
Sector Six has entered the final stage of development!
View ArticleSector Six Release Countdown: 9!
I have finished making mission XII! That's a pretty big achievement because mission XII was one of the larger chunks of content I needed to make and I did it in time.
View ArticleSector Six Release Countdown: 8!
Since the last time I have posted, Sector Six has become a much better game! In a chain of small changes, I have made ability points more rewarding, ability scaling more important, six least useful...
View ArticleSector Six Release Countdown: 7!
This and previous week, I've been improving Sector Six loot. I have made many changes to random part generation system, made higher grade parts more common, added 22 part properties, gave parts more...
View ArticleSector Six: Two years on Steam!
On this day, 2 years ago, Sector Six was released on Steam and I'm giving away a few keys on SteamGifts and Steam group!
View ArticleSector Six Release Countdown: 6!
Since the last time I posted, I've been working on inventory improvements, mission XIV, ability scaling, new HUD, and other things.
View ArticleEcho #102: Class merge and ability distribution rework
Change of plans, new rework is coming, the final Early Access update is slightly delayed.
View ArticleEcho #103: Weapon rework
Class merge and ability distribution rework have been finished, it's time make weapons more interesting!
View ArticleSector Six Release Countdown: 5!
Since the last time I posted, I have finished weapon and ether reworks! Weapons now modify ability stats and ability ether costs increase with level. These changes have significantly improved quality...
View ArticleSector Six Release Countdown: 4!
Since the last time I have posted, I have made a new introduction and tutorial, loot rework, region select screen, another MDS reward rework, character customization, and...
View ArticleSector Six Release Countdown: 3!
Sector Six story is completed! The new estimated time of arrival is 24 days!
View ArticleSector Six Release Countdown: 2!
I have added three endgame activities and now the game is very close to being complete!
View ArticleEcho #104: End of Early Access, Pre-release beta, and Perfection Project
Here are my plans for the end of Early Access, pre-release beta, and post-release updates.
View ArticleSector Six Release Countdown: 1!
About 3 years and 8 months ago, I have started working on Sector Six. And now it's finished.
View ArticleSector Six version 0.9.9 is now available! Play now!
Sector Six is now better than ever! Play before it leaves Early Access to help me find the last problems.
View ArticleSector Six: Now out of Early Access!
Sector Six is a side-scrolling, sci-fi shooter with silhouette aesthetic, procedural loot, extensive customization, and story missions.
View ArticleUpdate! XP and experience changes, fixes + new content!
This update fixes the save system, adds new relics, and makes the game a lot better for new players.
View ArticleEcho #106: Second weapon rework
I have decided to have another weapon rework to make pylons and nodes useful + increase attack variety.
View Article