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Echo #100: Monetization and endgame

100th echo! Read the first triple-digit echo to find about monetization and endgame content of Sector Six.

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Echo #101: Mission XI and fused minions

Mission XI is coming soon and it's crazy - fused minions, vertical fractures, black spheres, etc.

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Sector Six Release Countdown: 10!

Sector Six has entered the final stage of development!

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Sector Six Release Countdown: 9!

I have finished making mission XII! That's a pretty big achievement because mission XII was one of the larger chunks of content I needed to make and I did it in time.

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Sector Six Release Countdown: 8!

Since the last time I have posted, Sector Six has become a much better game! In a chain of small changes, I have made ability points more rewarding, ability scaling more important, six least useful...

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Sector Six Release Countdown: 7!

This and previous week, I've been improving Sector Six loot. I have made many changes to random part generation system, made higher grade parts more common, added 22 part properties, gave parts more...

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Sector Six: Two years on Steam!

On this day, 2 years ago, Sector Six was released on Steam and I'm giving away a few keys on SteamGifts and Steam group!

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Sector Six Release Countdown: 6!

Since the last time I posted, I've been working on inventory improvements, mission XIV, ability scaling, new HUD, and other things.

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Echo #102: Class merge and ability distribution rework

Change of plans, new rework is coming, the final Early Access update is slightly delayed.

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Echo #103: Weapon rework

Class merge and ability distribution rework have been finished, it's time make weapons more interesting!

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Sector Six Release Countdown: 5!

Since the last time I posted, I have finished weapon and ether reworks! Weapons now modify ability stats and ability ether costs increase with level. These changes have significantly improved quality...

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Sector Six Release Countdown: 4!

Since the last time I have posted, I have made a new introduction and tutorial, loot rework, region select screen, another MDS reward rework, character customization, and...

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Sector Six Release Countdown: 3!

Sector Six story is completed! The new estimated time of arrival is 24 days!

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Sector Six Release Countdown: 2!

I have added three endgame activities and now the game is very close to being complete!

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Echo #104: End of Early Access, Pre-release beta, and Perfection Project

Here are my plans for the end of Early Access, pre-release beta, and post-release updates.

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Sector Six Release Countdown: 1!

About 3 years and 8 months ago, I have started working on Sector Six. And now it's finished.

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Sector Six version 0.9.9 is now available! Play now!

Sector Six is now better than ever! Play before it leaves Early Access to help me find the last problems.

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Sector Six: Now out of Early Access!

Sector Six is a side-scrolling, sci-fi shooter with silhouette aesthetic, procedural loot, extensive customization, and story missions.

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Update! XP and experience changes, fixes + new content!

This update fixes the save system, adds new relics, and makes the game a lot better for new players.

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Echo #106: Second weapon rework

I have decided to have another weapon rework to make pylons and nodes useful + increase attack variety.

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